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Conference Paper
The Design of Learning Experiences: A Connection to Physical Environments.
Available from: ERIC
Annual GASCD Conference (Athens, Georgia, April 26, 1996)
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Abstract/Notes: The school environment must create a rich, beautiful, dynamic, meaningful experience for students to learn; however, architects, school boards, and the state focus almost exclusively only on the building when making design decisions. This document lists specific aspects to developing a visionary campus: one that provides a three-dimensional educational experience. Characteristics of the visionary campus include smaller size campuses, multi-age groupings, decentralized buildings, information access that goes beyond written or digital form, and sustainable architecture that is ecologically sound. (GR) Georgia Association for Supervision and Curriculum Development (GASCD)
Language: English
Article
Normal and Abnormal Children; Dr. Montessori's Experience
Available from: The Times Educational Supplement Historical Archive - Gale
Publication: The Times Educational Supplement (London, England)
Date: Jul 9, 1927
Pages: 322
Children with disabilities, England, Europe, Montessori method of education, Inclusive education, International Montessori Training Course (13th, London, England, 1927), Maria Montessori - Biographic sources, Maria Montessori - Philosophy, Maria Montessori - Speeches, addresses, etc., Montessori method of education, Montessori method of education - Study and teaching, Montessori method of education - Teacher training
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Language: English
ISSN: 0040-7887
Dataset
Dataset related to 'Pedagogy matters: Experience-dependent spatiotemporal brain network dynamics'
Available from: Zenodo
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Abstract/Notes: Dataset — System Diversity (SD) and Spatio-Temporal Diversity (STD) values (as defined in [Vohryzek2020]) estimated on two groups of children (6-12 y.o.) from Montessori and traditional schools. We provide the values for the two groups and values from 1000 permutations between groups.
Language: English
Report
Outcomes for Students in a Montessori Program: A Longitudinal Study of the Experience in the Milwaukee Public Schools
Available from: National Center for Montessori in the Public Sector (NCMPS)
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Language: English
Published: Alexandria, Virginia, 2003
Book Section
An Ontological Framework to Improve Surveillance of Adverse Childhood Experiences (ACEs)
Available from: IOS Press
Book Title: ICT for Health Science Research: Proceedings of the EFMI 2019 Special Topic Conference, 7-10 April 2019, Hanover, Germany
Pages: 31-35
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Abstract/Notes: Adverse Childhood Experiences (ACEs) have been proven to be linked to increased risks of a multitude of negative health outcomes and conditions when children reach adulthood and beyond. To better understand the relationship between ACEs and the associated health outcomes and eventually to pan and implement preventive interventions, access to an integrated coherent actionable data set is crucial. In this paper, we introduce a formal reusable ontological framework to capture the knowledge in the domain of Adverse Childhood Experiences to improve ACEs surveillance and response.
Language: English
Published: Washington, D.C.: IOS Press, 2019
ISBN: 978-1-61499-958-4
Series: Studies in Health Technology and Informatics , 258
Master's Thesis
Where does it all begin? An examination of three alternative prekindergarten educational experiences
Available from: ProQuest - Dissertations and Theses
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Abstract/Notes: This thesis investigates historical backgrounds, philosophies, and practices of three well-established prekindergarten/early childhood programs--Montessori, Waldorf, and Head Start. Investigative methods included library and internet research, classroom observations, and interviews with program administrators, teachers, and parents. Findings showed good consistency between philosophies and practices, notable differences among programs, and certain pedagogical and theoretical issues unique to each. Data indicated that Montessori promotes children's natural development and self-teaching through sequential didactic materials presented in a prepared environment with a focus on sensory, motor, and intellectual experiences; Waldorf fosters children's creativity, imaginative play, and sensitivity to nature through songs, poems, verbally-told stories, and eurythmy (a dance-like art form); and Head Start provides comprehensive services to disadvantaged children and their families through planned educational experiences, health and nutrition services, family and community program involvement. Research was not directed toward establishing program effectiveness or determining which program demonstrated the best early childhood practices.
Language: English
Published: Saratoga Springs, New York, 2003
Conference Paper
Montessori in the Mobile Era: Building New Learning Experiences Through Tangible User Interfaces
Available from: IATED Digital Library
7th International Technology, Education and Development Conference
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Abstract/Notes: The growing prevalence of smartphones in the daily lives of many children has enabled new learning scenarios. An overwhelming supply of educational applications are designed to facilitate their autonomous learning in painting, counting, spelling and so on. Apparently, this approach is in line with the principles of Montessori education (independence, freedom and respect for the natural psychological development of the children). However, the well developed GUI interaction skills (tapping, swiping or pinching items through multi-touch gestures on a screen) of the 21st century children are useless for manipulating physical objects. Exploring the real world requires a different set of capabilities (e.g., fine prehensile skills), often developed through traditional toys and games. For this reason we have developed 3DU Blocks, a proposal that combines traditional toy blocks with the features provided by mobile devices to create new gaming experiences and open the door to explore new educational scenarios. 3DU Blocks is a library for color recognition of arrangements of traditional toy blocks, allowing to use them as a Tangible User Interface. As an early example of the capabilities of this library, we have developed 3DU Blocks Music, an educational game where players have to recreate simple melodies using toy blocks to represent musical instruments and notes. Therefore, the emphasis of Montessori in physical materials to help the autonomous learning process is combined with the immediate feedback and scaffolded challenges provided by the mobile application.
Language: English
Published: Valencia, Spain: International Academy of Technology, Education and Development (IATED), 2013
Pages: 5158-5164
ISBN: 978-84-616-2661-8
Book
Montessori: The 90 Year Old Innovation: A Complete Model for the Transformation of the Educational Experience
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Language: English
Published: Glenn Dale, Maryland: Oekos, [1997?]
Book
Rediscovering Normalization: Deepening the Montessori Experience
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Language: English
Published: Cleveland, Ohio: NAMTA, 1997
Presentation
See, Touch, Taste, Hear, Smell: Filling Toddler Shelves with Sensory Experiences
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Language: English